Raid Guide Worth Farming

Ruined City

An infinite-style raid with handcuff disruption, a cage instant-loss mechanic, and an order-click tower sequence in phase two.

Difficulty
raid
Acts
2
Debuffs
3
Required Effects
3

Key Mechanics

  • • The raid is infinite.
  • • Phase 1 boss (Smith John) spawns in the middle and does not move.
  • • Handcuffs can prevent placing, selling, upgrading, and priority changes.
  • • Handcuffs can be removed by teammates or expire after 20 seconds.
  • • At 75% and 50% HP, Smith John spawns a cage that causes instant loss if it fully closes.
  • • The cage can be countered by high damage or Repulse effects.
  • • At low HP, Smith John transforms into Lord of Shadows.
  • • Lord of Shadows calls out numbers 1-4; players must click towers in exact order.
  • • Failure on the tower sequence causes instant loss.
  • • Hard mode speeds up cage closure and shortens tower-order timers.

Debuffs

Handcuffs Instant-loss cage mechanic Tower order fail state

Required Effects

Repulse Fast boss damage Co-op coordination

Act Breakdown

Act 1

Drive Back the Shadow

Boss: Smith John and Lord of Shadows

Boss Abilities
Handcuffs Cage Tower Order Sequence
Rewards
Auric Coin
Amount: 10
currency
Gems
Amount: 100
currency
Gold
Amount: 1000
currency
Delusional Boy
Amount: 1%
unit_drop
Pity: 150 runs
Birb
Amount: 1%
familiar_drop
Act 2

Cursed Vessel (Hard)

Boss: Smith John and Lord of Shadows

Boss Abilities
Handcuffs Fast Cage Fast Tower Order Sequence
Rewards
Auric Coin
Amount: 15
currency
Gems
Amount: 150
currency
Gold
Amount: 1500
currency
Delusional Boy
Amount: 3%
unit_drop
Pity: 50 runs
Birb
Amount: 3%
familiar_drop